Rarity Guide

How rare is that card?

Pack odds and print runs answer the same question — "how hard is this to pull?" — in different units. Most collectors don't want to do the conversion in their head. Parallel translates both signals into a single 8-tier ladder so you instantly know how tough a hit is.

The 10 tiers

  • Common

    Unnumbered, base / guaranteed pull (1:1 packs).

    Example: A standard base card — guaranteed in every pack.

  • Uncommon

    Unnumbered insert or parallel — pack odds 1:1 to 1:24.

    Example: An 8-Bit Ballers insert at 1:8 packs, or a Refractor RayWave at 1:24.

  • Rare

    Numbered /299, or pack odds 1:24 to 1:288.

    Example: A Refractor Aqua /299 numbered, or a 1:200 pack-pull insert.

  • Super Rare

    Numbered /150 to /199, or pack odds 1:288 to 1:1,000.

    Example: A Refractor Aqua /199, or a 1:288 unnumbered autograph.

  • Ultra Rare

    Numbered /99, or pack odds 1:1,000 to 1:3,000.

    Example: A /99 refractor, or a 1:1,500 hobby-only pack pull.

  • Epic

    Numbered /50, or pack odds 1:3,000 to 1:6,000.

    Example: A /50 numbered insert, or a 1:5,000 case-hit autograph.

  • Legendary

    Numbered /25, or pack odds 1:6,000 to 1:10,000.

    Example: A /25 numbered refractor, or a 1:8,000 SP autograph.

  • Mythic

    Numbered /10 to /15, or pack odds 1:10,000 to 1:50,000.

    Example: A /10 numbered hit, or a 1:25,000 case-rare insert.

  • Holy Grail

    Numbered /5, or pack odds 1:50,000 or rarer.

    Example: A /5 numbered Superfractor or a 1:100,000+ Patented auto.

  • 1-of-1

    A single unique card. The whole print run is one.

    Example: A Superfractor 1/1 — only one exists in the world.

The formula

Two signals feed the tier:

  • Print run. Smaller is rarer. A /5 is rarer than a /99.
  • Pack odds. Higher denominator is rarer. 1:1,500 is rarer than 1:48.

When both exist, the rarer of the two wins. A /99 refractor with 1:288 hobby odds is Ultra Rare from its print run — even though its pack odds alone would only put it at Rare. Pull difficulty is what you actually feel at the pack-rip.

Unnumbered chase parallels (RayWave, Pulsar, Magenta) get tiered from pack odds alone — no print run to compete with.

FAQ

Why these specific thresholds?
The boundaries follow the print runs Topps and Panini actually number their parallels at (/299, /199, /99, /50, /25, /10, /5, /1) and the natural pack-odds breakpoints manufacturers publish in their official odds sheets. Tiers are anchored to data, not invented.
Why only show Rare and rarer on tiles?
Tagging every base card "Common" would be visual noise on a 2,000-card grid. Rare and rarer is the threshold where the chip starts carrying useful signal. Modals and identify results show every tier.
What happens if a card has no print run AND no published odds?
Then there's no signal to derive a tier from, and we don't show a chip. We'd rather omit than guess.

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Rarity Guide — Parallel