Rarity Guide
Pack odds and print runs answer the same question — "how hard is this to pull?" — in different units. Most collectors don't want to do the conversion in their head. Parallel translates both signals into a single 8-tier ladder so you instantly know how tough a hit is.
Unnumbered, base / guaranteed pull (1:1 packs).
Example: A standard base card — guaranteed in every pack.
Unnumbered insert or parallel — pack odds 1:1 to 1:24.
Example: An 8-Bit Ballers insert at 1:8 packs, or a Refractor RayWave at 1:24.
Numbered /299, or pack odds 1:24 to 1:288.
Example: A Refractor Aqua /299 numbered, or a 1:200 pack-pull insert.
Numbered /150 to /199, or pack odds 1:288 to 1:1,000.
Example: A Refractor Aqua /199, or a 1:288 unnumbered autograph.
Numbered /99, or pack odds 1:1,000 to 1:3,000.
Example: A /99 refractor, or a 1:1,500 hobby-only pack pull.
Numbered /50, or pack odds 1:3,000 to 1:6,000.
Example: A /50 numbered insert, or a 1:5,000 case-hit autograph.
Numbered /25, or pack odds 1:6,000 to 1:10,000.
Example: A /25 numbered refractor, or a 1:8,000 SP autograph.
Numbered /10 to /15, or pack odds 1:10,000 to 1:50,000.
Example: A /10 numbered hit, or a 1:25,000 case-rare insert.
Numbered /5, or pack odds 1:50,000 or rarer.
Example: A /5 numbered Superfractor or a 1:100,000+ Patented auto.
A single unique card. The whole print run is one.
Example: A Superfractor 1/1 — only one exists in the world.
Two signals feed the tier:
When both exist, the rarer of the two wins. A /99 refractor with 1:288 hobby odds is Ultra Rare from its print run — even though its pack odds alone would only put it at Rare. Pull difficulty is what you actually feel at the pack-rip.
Unnumbered chase parallels (RayWave, Pulsar, Magenta) get tiered from pack odds alone — no print run to compete with.